Tapestry-4.1.6 maven archetype

There’s an updated archetype for Tapestry-4.1.6-SNAPSHOT over at (the well known snapshot repo)
http://people.apache.org/repo/m2-snapshot-repository

All the hard work was done by Ulrich Stärk, so big thanks to him

For the record, here’s how to quickly generate a Tapestry project

mvn archetype:create -DarchetypeGroupId=org.apache.tapestry \
 -DarchetypeArtifactId=tapestry-archetype \
 -DarchetypeVersion=4.1.6-SNAPSHOT -DgroupId=org.example -DartifactId=myapp \
 -DremoteRepositories=http://people.apache.org/repo/m2-snapshot-repository

15 Years ago – a sprite editor in assembly

15 Years ago – a sprite editor in assembly Looks like X86 Turns 30 Years Old. So, here’s a screenshot of a Sprite Editor I did 15 years ago (!) written in 8086 assembly (using debug.com as an … assembler). Sprite Editor

Of course, there’s a story behind this program… We (me, brother, parents) were on vacation at Pilio and we went to Volos to meet some friends. After walking in the town for a while, we found a park and started playing football. Then, out of nowhere a dog came and tried to bite the ball – causing it to deflate!!@$!@#$

Then the owner of the dog started swearing at us, and to cut a long story short… lots of negative feelings generated that day.

That’s how I came up with the idea of creating a computer game (named as “Kill The Dog”)

That’s why I needed to do graphics for it

And that’s why this sprite editor was done.